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BSc (Hons) Virtual and Augmented Reality

University of Portsmouth, United Kingdom
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Course Overview

Design innovative solutions of the future using today's fastest-growing technologies on our Virtual and Augmented Reality degree course.

Your skillset will broaden and balance as you master both the technical and design essentials of virtual and augmented reality, with an emphasis on non-entertainment applications. You’ll also develop a thorough understanding of the user-centric aspects of these technologies, such as user experience (UX) design, user research, and user psychology. As you take part in client and research projects, your expertise will grow further, and you'll be able to specialise from your second year by choosing modules that match your interests.

With diverse skills and experience in virtual and augmented reality, you'll be set for career success in the burgeoning tech industries and beyond.

General Eligibility

  • A levels – ABB–BBC

  • UCAS points – 112–128 points to include a minimum of 2 A levels, or equivalent

  • T levels – Merit

  • BTECs (Extended Diplomas) – DDM–DMM

  • International Baccalaureate – 25-26

Part Time Work Details

20 Hours of Work permit weekly for international students.

What You'll Study

1 Placement year

Optional modules:

  • Creative Technologies Study Abroad

  • CCI Work Placement Full Year

  • CCI Placement Plus

  • CCI Self-Employed Placement Full Year

2 Year 1

Core modules

  • Agile Project Management and Team Working

  • Code Studio

  • Coding and Scripting for Games

  • Game Development

  • Virtual and Augmented Reality Context and Technology

  • 3D Modelling

3 Year 2

Core modules:

  • Augmented Reality Development

  • Virtual Reality Development

  • Creative Coding Practice

  • Prototyping and Iterating Game Designs

Optional modules:

  • Engaged Citizenship through Interdisciplinary Practice

  • Modern Foreign Language (Institute-Wide Language Programme)

  • Maths for Games

  • Mobile Application Development

  • Professional Experience

  • Student Enterprise

  • Creative and Critical Research Design

4 Year 3

Core modules:

  • Final Year Project

  • Real-Time Interactive Group Project - Stage One

  • Real-Time Interactive Group Project - Stage Two

Optional modules:

  • Intermediate Visual Effects

  • Motion Capture Applications

  • Programming AI for Games

  • Targeting Platforms

Language Requirement

The IELTS score for international applicants is 6.0 (with no less than 5.5 in each component).

Ready to get started?

For any enquiries or further details, please don't hesitate to contact us. Let's take the next step in your academic journey together.

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