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BA (Hons) Computer Animation Technical Arts

Bournemouth University, United Kingdom
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Course Overview

This course is designed to provide students with a comprehensive understanding of the technical and creative aspects of computer animation. You'll learn how to create 3D models, rigging, animation, lighting, rendering, and visual effects for film, television, and other media. The course covers the latest industry-standard software and techniques, including Maya, Arnold, and Houdini. Students will also have the opportunity to work on real-world projects, collaborate with peers, and develop a professional portfolio. Upon graduation, you'll be well-prepared to pursue a career in computer animation or related fields.

Additional Information

The course is delivered through a combination of lectures, workshops, and practical assignments. Students will also have access to state-of-the-art facilities, including dedicated computer labs and 3D printing equipment. The course is designed for students who are passionate about computer animation and want to develop their skills and knowledge in this exciting field.

Discover Your Creative Potential at Bournemouth University

Bournemouth University offers a unique learning environment that fosters creativity, collaboration, and innovation. Our faculty of experienced professionals and researchers are dedicated to providing a high-quality education that prepares students for successful careers in the industry. The university's location on the south coast of England provides access to a diverse range of cultural and creative influences, making it an ideal place to study computer animation.

Why You Should Study This Course

  • This course is industry recognized by ScreenSkills, the industry-led skills body for the UK's screen-based industries. It carries the ScreenSkills Select quality mark, which indicates methods best suited to prepare students for a career in the screen industries. 

  • Select specialized options that reflect the versatile nature of production, including real-time engines, rendering, character rigging, data, and motion capture. 

  • Undertake a variety of assessments, including open-ended briefs where you'll have the opportunity to develop your specialisms, as well as live industry briefs  

  • Benefit from supportive tutors who provide tailored and personal reviews of your work  

  • Make invaluable contacts before you graduate through regular industry guest speakers and BU's BFX Festival, featuring a fantastic line-up of speakers, masterclasses, exhibitions, screenings, and networking events. Access specialist facilities, including a new green screen and motion capture studio and animation laboratories, equipped with industry-standard software.

  • You'll be career-ready, with 95% of our graduates in employment or further study after 15 months. 

General Eligibility

This course requires 112–128 UCAS tariff points, including a minimum of 2 A-levels or equivalent with 32 points in an A-level or equivalent qualification in one required subject. A portfolio will also be needed in support of your application. We are happy to consider a combination of qualifications and grades to meet the overall tariff, for example, A-levels A*BC, ABB, BBC or ACC, BTECs DDM, or DMM.

Part Time Work Details

20 hours per week

What You'll Study

1 Final year
  • Final major project & dissertation

  • Master Class

  • Research & Development Project

Option units (choose 1)

  • Digital Fabrication

  • CG & Animation for Cultural Heritage

  • Non-fiction Animation

  • Digital Matte Painting

  • Computer Vision & Image Processing

2 Foundation Year (optional)
  • Art & Design in Creative Industries

  • Algorithmic Thinking

  • Digital Tools

  • Study Skills for Creative Industries

  • Foundation Project

3 Year 1
  • Introduction to Production Tools

  • Programming Principles

  • Visual Narrative & Design

  • Technical Arts Production

  • Mathematics for Computer Graphics

  • Moving Image Theory & Practice

4 Year 2
  • Visual Studies

  • Advanced Mathematics for Computer Graphics

  • Computing for Graphics & Animation

  • Group Project

Option units (choose 2)

  • Character Rigging

  • Visual Effects Acquisition

  • Personal Inquiry

  • Real-Time Graphics Systems

  • Technical Effects

  • Lighting & Rendering

  • Advanced Animation Techniques

  • Principles of Rendering

  • Advanced Moving Image Theory & Practice

  • Scripting for DCC

  • Modelling & Texturing

Language Requirement

  • IELTS5.5
  • TOEFL59
  • PTE50
  • Duolingo69

IELTS (Academic) 6.0 with a minimum of 5.5 in writing, speaking, listening, and reading, or equivalent.

Additional Information

Optional placement year You can undertake a short eight-week placement or a minimum 30-week placement at the end of your second year. Visit the placement section below for more information.

Ready to get started?

For any enquiries or further details, please don't hesitate to contact us. Let's take the next step in your academic journey together.

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