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BSc(Hons) Computing for Games

Falmouth University, United Kingdom
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Course Overview

Master the knowledge needed to shape future games by studying games through the lens of computer science. Building upon industry-standard software, you’ll implement new tools to extend what is possible with existing engines and program games that push technical boundaries. In addition, you’ll collaborate with other students in the Games Academy – from animators to sound designers – to develop a multidisciplinary approach with creativity at its heart.

You will:

  • Get under the hood of video game engines such as Unity and Unreal while learning a range of programming languages, including C#, Python and C++

  • Engage with the latest technologies to develop broadly transferable skills

  • Blend creativity and science while developing teamwork and communication skills that are highly desired in the industry

  • Develop an ‘optimisation mindset’ by learning to work within platform constraints

  • Make games collaboratively with artists, animators, composers, designers, writers and other programmers

  • Study on a course accredited by The Chartered Institute for IT

General Eligibility

We consider all applications on their merit and potential. We invite all applicants to an interview day or audition to allow them to demonstrate this, along with what inspires and motivates them in their field. Applicants can also show their portfolio or provide a performance, depending on the course. We welcome applications from all subject backgrounds, whether you've specialised in STEM, the arts or the humanities.
Course route Entry requirements
BSc(Hons) three-year degree 104 – 120 UCAS Tariff points

GCSE Mathematics Grade 4 (C)

BSc(Hons) four-year degree 104 – 120 UCAS Tariff points
with placement year GCSE Mathematics Grade 4 (C)

BSc(Hons) four-year degree 80 – 120 UCAS Tariff points
with Integrated Foundation Year  GCSE Mathematics Grade 4 (C)
UCAS Tariff points will primarily be from Level 3 qualifications such as but not limited to A-levels, T Levels, a BTEC/UAL Extended Diploma or a Foundation Diploma. Applicants should have GCSE Mathematics Grade 4 (C) or equivalent.

Part Time Work Details

Twenty hours of work permit weekly for international students.

What You'll Study

1 Integrated Foundation Year (optional)
  • Explore

  • Technique

  • Apply

  • Industry

  • Launch

2 Year 1
  • Development Principles

  • Principles of Computing

  • Creative Computing

  • Multidisciplinary Development Practice

  • Individual Creative Computing Project

3 Year 2
  • World Creation Project: Pre-Production

  • Mathematics for 3D Worlds & Simulations

  • Specialisms in Creative Computing

  • World Creation Project: Production

Optional modules

  • Interfaces & Interaction

  • Graphics & Simulation

  • Artificial Intelligence

  • Distributed Systems

4 Year 3
  • Major Game Development Project: Pre-Production

  • Research & Development: Practice

  • Major Game Development Project: Production

  • Research & Development: Dissertation

Language Requirement

  • IELTS5.5
  • TOEFL59
  • PTE50
  • Duolingo69

For applicants whose first language is English, we require you to have or be working towards GCSE English Language Grade 4 (C) or equivalent. If English is not the first language, you must meet the same standard, equivalent to the IELTS Academic 6.0 overall score, with at least 5.5 in Reading, Writing, Speaking and Listening. We accept a range of in-country equivalencies and approved tests.

Additional Information

Placement year (optional) You can take an optional placement year after your second year on a three-year programme or after your third year if you’re studying for a degree with an Integrated Foundation Year. You’ll be responsible for finding your placement with support from the RealWORKS employability team. Choosing this option will enhance your industry experience and skills while studying. How you’ll study during your placement year You’ll spend time working as part of a business or organisation in a professional context. This can be in one role or up to three and must be for a minimum of 24 weeks. You’ll develop in-demand workplace skills, deepen your industry insight and grow your network of contacts, which could help you get ahead in your career after graduation. Throughout this year, you’ll develop a portfolio of work that includes critical self-reflection on what has been learned from the experience. You’ll be required to provide evidence of your experiences, the skills you’ve learned and your professional growth.

Ready to get started?

For any enquiries or further details, please don't hesitate to contact us. Let's take the next step in your academic journey together.

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