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Master the knowledge needed to shape future games by studying games through the lens of computer science. Building upon industry-standard software, you’ll implement new tools to extend what is possible with existing engines and program games that push technical boundaries. In addition, you’ll collaborate with other students in the Games Academy – from animators to sound designers – to develop a multidisciplinary approach with creativity at its heart.
Get under the hood of video game engines such as Unity and Unreal while learning a range of programming languages, including C#, Python and C++
Engage with the latest technologies to develop broadly transferable skills
Blend creativity and science while developing teamwork and communication skills that are highly desired in the industry
Develop an ‘optimisation mindset’ by learning to work within platform constraints
Make games collaboratively with artists, animators, composers, designers, writers and other programmers
Study on a course accredited by The Chartered Institute for IT
We consider all applications on their merit and potential. We invite all applicants to an interview day or audition to allow them to demonstrate this, along with what inspires and motivates them in their field. Applicants can also show their portfolio or provide a performance, depending on the course. We welcome applications from all subject backgrounds, whether you've specialised in STEM, the arts or the humanities.Course route Entry requirementsBSc(Hons) three-year degree 104 – 120 UCAS Tariff points
GCSE Mathematics Grade 4 (C)BSc(Hons) four-year degree 104 – 120 UCAS Tariff pointswith placement year GCSE Mathematics Grade 4 (C)
BSc(Hons) four-year degree 80 – 120 UCAS Tariff pointswith Integrated Foundation Year GCSE Mathematics Grade 4 (C)UCAS Tariff points will primarily be from Level 3 qualifications such as but not limited to A-levels, T Levels, a BTEC/UAL Extended Diploma or a Foundation Diploma. Applicants should have GCSE Mathematics Grade 4 (C) or equivalent.
Twenty hours of work permit weekly for international students.
Explore
Technique
Apply
Industry
Launch
Development Principles
Principles of Computing
Creative Computing
Multidisciplinary Development Practice
Individual Creative Computing Project
World Creation Project: Pre-Production
Mathematics for 3D Worlds & Simulations
Specialisms in Creative Computing
World Creation Project: Production
Optional modules
Interfaces & Interaction
Graphics & Simulation
Artificial Intelligence
Distributed Systems
Major Game Development Project: Pre-Production
Research & Development: Practice
Major Game Development Project: Production
Research & Development: Dissertation
For applicants whose first language is English, we require you to have or be working towards GCSE English Language Grade 4 (C) or equivalent. If English is not the first language, you must meet the same standard, equivalent to the IELTS Academic 6.0 overall score, with at least 5.5 in Reading, Writing, Speaking and Listening. We accept a range of in-country equivalencies and approved tests.
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For any enquiries or further details, please don't hesitate to contact us. Let's take the next step in your academic journey together.
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