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The BSc (Hons) Games Software Engineering course at Bournemouth University is designed to provide students with a comprehensive understanding of the principles and practices of software engineering in the context of game development. The course covers topics such as game design, programming, software engineering, and project management, giving students the skills and knowledge they need to excel in this exciting and rapidly evolving field. Students will learn how to create games for a variety of platforms, including PC, consoles, and mobile devices, and will have the opportunity to work on real-world projects and collaborate with industry professionals.
The course is delivered through a combination of lectures, seminars, practical sessions, and project work, and students are assessed through a combination of exams, assignments, and project reports. The course is designed to provide students with the skills and knowledge they need to pursue a career in games software engineering, or to continue their studies at postgraduate level.
Bournemouth University is an ideal choice for students interested in games software engineering due to its strong reputation for delivering high-quality courses in this field. The university has a dedicated Games Academy, which provides students with access to specialist facilities and equipment, as well as opportunities to collaborate with industry professionals and gain real-world experience. The university is also located in a prime location for games development, with easy access to the UK's thriving games industry.
Strong focus on specialist units to give you a broad range of software engineering skills that can be put to good use in the context of games programming
She was educated by professional practitioners, expert academics, and regular guest lectures from some of the leading names in the industry.
Taught in dedicated facilities, using the latest industry-standard software for developing games
Opportunity to put your learning into practice by taking a 4-week work placement (as part of the 3-year course) or a 30-week placement (as part of the 4-year course)
We have regular contact with games developers across the UK and overseas, including Unity, Jagex, King, Sports Interactive, Creative Assembly, Climax Studios, and others.
This course received an 89% satisfaction rating from our final-year students.
This course requires 104–120 UCAS tariff points, including a minimum of 2 A-levels or equivalent. We are happy to consider a combination of qualifications and grades to meet the overall tariff, for example, A-levels A*CC, ABC, BBB or BCC, BTECs DDM, or DMM.
20 hours per week
Art & Design in Creative Industries
Algorithmic Thinking
Digital Tools
Study Skills for Creative Industries
Foundation Project
Individual Project
Graphics & Computational Programming
Game Engine Programming
Innovation, Enterprise & Business Development
Academic Study Skills for Engineering and Technology
Introduction to Computers
Mathematics for Engineering
Introduction to Information Systems Analysis
Introduction to Programming
Foundation Year Engineering and Technology Project
Games Design Principles
Digital Technologies
Mathematics for Computer Graphics
Object Oriented Games Programming
Game Development Pipeline
3D Graphics Programming
Physics for Games
Programming for Interaction
Game Studio Project
AI Game Programming
Game Audio Techniques
IELTS (Academic) 6.0 with a minimum of 5.5 in each component or equivalent.
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