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MSc Computer Animation & Visual Effects

Bournemouth University, United Kingdom
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Course Overview

The MSc Computer Animation & Visual Effects program at Bournemouth University is a comprehensive course that covers all aspects of computer animation and visual effects. Students will learn the latest techniques and software used in the industry, including Maya, Houdini, and Nuke. The course focuses on both theoretical and practical aspects of computer animation and visual effects, providing students with a solid foundation in the principles of 3D animation, lighting, rendering, and compositing. Students will also have the opportunity to work on real-world projects and collaborate with industry professionals to gain hands-on experience. This course is ideal for individuals looking to pursue a career in computer animation and visual effects, or those looking to enhance their skills in these areas.

Additional Information

Students will have access to state-of-the-art facilities and equipment, including professional 3D animation software, graphics tablets, and high-performance computers. The course also includes guest lectures from industry professionals and visits to film and television studios. Students will also have the opportunity to work on live projects with real clients, providing them with valuable experience in the field.

Unlock Your Creativity at Bournemouth University's MSc Computer Animation & Visual Effects Course

Bournemouth University is one of the leading institutions for computer animation and visual effects education in the UK. The university has a strong reputation for producing highly skilled graduates who are well-prepared to enter the industry. The course is taught by experienced professionals who have worked in the field and can provide students with valuable insights and practical experience. Bournemouth University is also located in a beautiful coastal town, providing students with easy access to a variety of inspiring locations for filming and photography.

Why You Should Study This Course

  • Apply technical, mathematical, and algorithmic skills to develop tools to aid in the production of animation and games artifacts 

  • Apply software to develop techniques in C++ to test new algorithms, write shaders to support rendering, and develop scripts and tools to create unique effects  

  • Attend visiting speaker talks from industry specialists, including some of our successful alumni 

  • Collaborate with students across the NCCA Master's courses, providing a realistic setting to discover what it's like working with other creative people and to a strict timescale 

  • Undertake a Masters's project in preparation for the end-of-year degree show attended by top industry recruiters  

  • Access industry-standard facilities, including animation laboratories, equipped with industry-standard software, including Maya and Houdini. 

General Eligibility

The standard requirements for embarking upon a postgraduate taught degree are:

  • A bachelor's Honours degree with 2:2 in any subject

  • For post-experience and professional qualifications, there may be additional entry requirements set by the association or institute that ultimately administers the stuff in question. The qualification description on the course information pages should tell you these, but don't hesitate to contact the Future Students Enquiry Team if you are in doubt.

Part Time Work Details

20 hours per week

What You'll Study

1 Core Units
  • Simulation and Rendering: This unit includes simulation elements such as fluid, smoke, and FEA. The rendering section includes writing shaders using Renderman and an in-depth look at how different rendering engines work.

  • Animation Software Engineering: This unit will build on your existing programming knowledge and teach C++ and Software engineering principles for computer graphics. We use Modern C++ and OpenGL for real-time graphics and the NCCA Graphics Library gel.

  • CGI Tools: You will be introduced to the main software tools used in the course, Maya and Houdini; lectures will also introduce the main artistic concepts such as composition and cinematography.

  • CGI Techniques: This unit provides a more in-depth look at the algorithms and techniques behind computer animation; you will be introduced to the main mathematical and algorithmic concepts behind computer graphics and animation.

  • Pipeline and Technical Direction: This unit enables you to define the technology strategy required for an animation project or pipeline by defining and developing the tools and necessary development procedures necessary to see a project to completion.

  • Group Project: Working with students from all three postgraduate courses (MA3D, MA Digital Effects), you'll present a concept for a short animated piece.

  • Master's Project: The focus of the fourth term is on completing the Master's component of your education. This can be a standalone project or the continuation and conclusion of another project. This project also includes a written thesis of approximately 5000 words; the year ends with a computer animation show, allowing you to showcase your work to industry professionals and potential employers.

2 Placement

You can undertake a three-month placement during the Master’s Portfolio unit, providing an opportunity to apply your acquired knowledge and skills in the workplace. You are required to find your order; however, our Careers & Employability Service and your faculty placements office are on hand to support you.

Language Requirement

  • IELTS6.0
  • TOEFL78
  • PTE58
  • Duolingo79

IELTS (Academic) 6.5 with a minimum of 6.0 in each component or equivalent.

Ready to get started?

For any enquiries or further details, please don't hesitate to contact us. Let's take the next step in your academic journey together.

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