Digital Creative is a fast-growing area of employment regionally, nationally, and globally, from games, installations, to large-scale performance events, concerts, and shows. Career prospects are diverse and significant, and consequently, Interactive and Immersive Performance graduates will work across a range of essential career pathways.
The variety of course combinations for this course affords a more significant potential for different career trajectories. For example, within the creative industries, students will be well-placed to seek employment as freelance creative technologists, production designers, and immersive experience designers. This course will educate students about creating work that bridges the gap between traditional innovative practices and their modern technologically facilitated counterparts, from gaming to graphic design to music and dance. It responds to artists' continuing appropriation of emerging digital technologies to discover new approaches for creative expression, often referred to under the umbrella term ‘Creative Convergence.’ The course responds to the teaching and research interests of staff within the subjects of Music, Performance, and Visual Arts, as well as colleagues in the areas related to Computer Science. You will learn how to use various technologies and realize assessed projects; these may include motion capture, haptic feedback, interaction design, data sonification & visualization, animation & sound design, and coding/scripting in relevant languages strictly for creative output. The practical seminars will act as laboratories to experiment with these technologies and enhance your skillsets, working towards a signature practice that primes them for the digital creative sector. The lectures provide a theoretical basis for critically positioning your work, further developed through student-led discussions in tutorials. The lecture content also informs the seminars, ensuring you can perceive the practical application of these ideas. In your first year of study, you will be introduced to key practitioners and practices who demonstrate how digital technologies enrich traditional art forms' creative potential.
A-Levels BBC
UCAS Tariff Points 112 UCAS Tariff points must come from a minimum of two A Levels (or equivalent). Additional points can be made up from a range of alternative qualifications.
BTEC DMM
Access to HE 112 Tariff Points
IB 28
Irish Leaving Certificate 112 Tariff Points from Higher Level qualifications only.
Welsh Baccalaureate This qualification can only be accepted in conjunction with other relevant qualifications.
Subject Requirements A creative subject to the equivalent of A Level is required. In addition, an A Level in computer science would also be beneficial.
20 hours of work permit weekly for international students.
IELTS
6.0 overall (with reading and writing at 6.0) and no individual score lower than 5.5. We also accept a wide range of International Qualifications.
Digital Technology
Liverpool, England
Undergraduate
Full-time, 3 years
September
5.5
UK fees: £9,250 & International fees: £12,500,
Canterbury, England
6.0
Undergraduate
Home full-time: £9250, EU full-time: £13500, International full-time: £18000, Home part-time: £4625, EU part-time: £6750, International part-time: £9000
Halifax, Nova Scotia
7.0
Undergraduate
17660
Derby, England
6.5
Undergraduate
14045