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BA (Hons) Animation and Game Art

University of Worcester, United Kingdom
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Course Overview

This innovative course combines traditional animation techniques with cutting-edge game art skills, providing students with a comprehensive understanding of the industry. Students will learn to create engaging and immersive animations and games using various software and tools. The course covers topics such as 3D modeling, texturing, lighting, rigging, and animation, as well as game design, programming, and production. Graduates of this course will be well-equipped to pursue careers in the animation and gaming industries, or to continue their studies at the master's level.

Additional Information

Students have access to state-of-the-art facilities, including a dedicated game art and animation suite, as well as opportunities to work on live projects and collaborate with industry partners. The course is taught by experienced professionals who are actively working in the field, providing students with valuable insights and connections.

Unlock Your Creativity at University of Worcester: The Perfect Place for Animation and Game Art Enthusiasts

The University of Worcester has a strong reputation for delivering high-quality animation and game art courses. Our experienced faculty have extensive industry experience and can provide students with tailored guidance and support. The course is designed to give students the skills and knowledge they need to succeed in this dynamic and exciting field. With our state-of-the-art facilities and opportunities for collaboration with industry partners, students will gain hands-on experience and exposure to the latest technologies and techniques.

Why You Should Study This Course

Our Game Art & Animation studio is fully equipped with high-spec PCs featuring industry-standard software such as Autodesk Maya, Motionbuilder, Toon Boom, and Adobe Suite, as well as MAC facilities. We have a dedicated Game Art and Animation technician who is part of a wider team from the Digital Arts Centre. Our technicians are friendly and always there to help students with equipment and software. You can also hire out professional film/sound equipment, graphics tablets, lightboxes, and another kit, as well as booking sound and video studios, including a state-of-the-art Film studio with Green Screen for VFX. Excellent industry links include our panel of award-winning talent from our region (Dice Productions, Yaminations, Second Home Studios, and Exient), who provide support and real-world experience.

In addition to developing your capabilities as an animator or game artist, the course will enable you to develop a wide range of transferable skills, from research and critical thinking to problem-solving, communication, and negotiation. You will find career opportunities not only in animation production or the games industry but television motion graphics, compositing, visual effects, and independent filmmaking.

Our graduates have gone on to be employed in major production and games studios worldwide, including Sony Pictures, Aardman, Cloth Cat Productions, and Rockstar Games.

Game Development is an expanding sector in the creative industries and this offers good opportunities for graduates from the course. The West Midlands is identified as the region with the highest number of employees in the game industry in the UK, so the University is ideally placed for undergraduate work opportunities for Game Art students, as well as placements on graduation.

Our interdisciplinary approach gives flexibility and a wider view of the world, which is attractive to employers. This course also provides an ideal base from which to go on to postgraduate study.

General Eligibility

104 UCAS Tariff points

Part Time Work Details

20 hours of work permit weekly for international students.

What You'll Study

1 Year 1

Mandatory:

  • Game Art: Design, Theory, and Concepts

  • Game Construction I

  • Core Skills 3D: Character Creation

  • Animation Practices

  • Concept Art Practices

2 Year 2

Mandatory:

  • Game Art: Modelling, Rigging & Motion Capture

  • Game Art Environments

  • Animation Production: Narrative Workflows

Optional:

  • Stop Motion

  • Visual Effect

  • Experimental Film Production

  • Production Design

  • Digital Sculpting

  • UI Design

  • Game Development

3 Year 3

Mandatory:

  • Animation Negotiated Production 2

Options:

  • Animation Negotiated Production 3

  • Pre-Production Practices (Dissertation equivalent module)

  • Pre-Production Practices

  • Professional Practice

  • Game Art Individual Portfolio Project

  • Group Game Development Project

  • Supplementary Skills for Game Artists

Language Requirement

  • IELTS5.5
  • TOEFL59
  • PTE50
  • Duolingo69

The International English Language Testing System (IELTS) – 6.0 with a minimum of 5.5 in each component

Cambridge Certificate in Advanced English (CAE) – 52 or above or CEFR B2 or above

Cambridge First Certificate in English – Grade C or above with no skill less than D or 2

Pearson Test of English (Academic) – An overall score of 59 or above, with not less than 51 points in any of the 4 skills (listening, reading, speaking, and writing).

Ready to get started?

For any enquiries or further details, please don't hesitate to contact us. Let's take the next step in your academic journey together.

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